Revision Notes on Computer Networks (10 Marks) for CBSE Class 12 Computer Science.

 Revision Notes on Computer Networks (10 Marks) for CBSE Class 12 Computer Science.


1. Evolution of Networking

  • ARPANET (1969): Advanced Research Projects Agency Network. The first network, developed by the US Dept. of Defense.

  • Internet: The network of networks (worldwide).

  • Interspace: A client/server software program that allows multiple users to communicate online with real-time audio, video, and text chat in a dynamic 3D environment.


2. Switching Techniques

  • Circuit Switching: A dedicated physical path is established before transmission begins.

    • Pros: Guaranteed data rate.

    • Cons: Bandwidth wastage if silence occurs.

  • Packet Switching: Data is broken into small packets. Each packet travels independently via different routes.

    • Mechanism: Store and Forward.

    • Pros: Efficient line usage; robust.

    • Cons: No guarantee of order; latency.


3. Transmission Media

A. Wired Media (Guided)

MediaCharacteristicsUsage
Twisted PairTwo copper wires twisted to reduce crosstalk. (CAT5/CAT6).LANs, Telephone lines.
Coaxial CableCopper core, insulation, copper mesh. Faster than twisted pair.Cable TV.
Fiber OpticGlass core; transmits data as light. Fastest, expensive, immune to electrical interference.High-speed backbones, Long distance.

B. Wireless Media (Unguided)

  • Radio Waves: Omnidirectional (travel in all directions), cheap. Used for FM Radio, WiFi.

  • Microwaves: Line-of-sight transmission (towers must see each other). Used for TV transmission, Cellular networks.

  • Infrared: Short-range, cannot pass through walls. Used for TV Remotes.

  • Satellite: Covers large areas (intercontinental). Expensive.


4. Network Devices

  • Modem (Modulator-Demodulator): Converts digital signals to analog (for phone lines) and vice versa.

  • RJ-45: The standard connector for Ethernet cables (looks like a big phone jack).

  • Ethernet Card (NIC): Hardware interface that allows a computer to connect to a network. Has a unique MAC Address.

  • Hub: Broadcasts data to all connected ports (Dumb device). Increases traffic.

  • Switch: Sends data only to the intended recipient (Smart device). Reduces traffic.

  • Repeater: Amplifies/Regenerates signals to travel longer distances.

  • Router: Connects different networks (e.g., LAN to WAN/Internet). Determines the best path.

  • Gateway: Connects networks with dissimilar protocols (e.g., acting as an exit/entry point for a LAN).


5. Network Topologies & Types

  • LAN (Local Area): Small area (Room, Building).

  • MAN (Metropolitan): City-wide (Cable TV network).

  • WAN (Wide Area): Country/Continent (Internet).

  • PAN (Personal): Individual range (Bluetooth).

Topologies:

  1. Bus: Single cable (backbone). Cheapest. If backbone breaks, network fails.

  2. Star: All nodes connect to a central Hub/Switch. Easy to troubleshoot. If Hub fails, network fails. (Most common).

  3. Tree: Hierarchical (Star of Stars).

  4. Mesh: Every node connected to every other node. Most expensive, most reliable.

  5. Getty Images

6. Protocols (The "Alphabet Soup")

  • TCP/IP: Standard protocol for the Internet.

  • HTTP: HyperText Transfer Protocol (Web pages).

  • HTTPS: Secure version of HTTP (Encrypted).

  • FTP: File Transfer Protocol (Uploading/Downloading files).

  • SMTP: Simple Mail Transfer Protocol (Sending Emails).

  • POP3 / IMAP: Protocols for Receiving Emails.

  • VoIP: Voice over Internet Protocol (Phone calls over internet).

  • SSH: Secure Shell (Secure remote login).


7. Important Terms & Web Services

  • URL (Uniform Resource Locator): The address of a web resource (e.g., http://www.google.com).

  • Domain Name: The human-readable name (e.g., google.com).

  • DNS (Domain Name System): Translates Domain Name into IP Address.

  • MAC Address: Physical address (Hexadecimal, 48-bit, assigned by manufacturer).

  • IP Address: Logical address (Dotted decimal, e.g., 192.168.1.1).

  • Cookie: Small text file stored on user’s browser to track activity/preferences.

  • Firewall: Hardware or Software to prevent unauthorized access to/from a network.


8. The "Case Study" Cheat Sheet (Section E - 5 Marks)

This is for the question where you have 4 Buildings and need to design a network.

  1. Cable Layout: Always choose the layout with the shortest total cable length. (Usually creates a Star topology around the main block).

  2. Server Placement: Place the Server in the building with the maximum number of computers (to reduce traffic load).

  3. Repeater: Place a Repeater if the cable distance between two blocks is > 70-100 meters.

  4. Hub/Switch: Every building with computers needs a Switch/Hub.

  5. Connecting Hilly/Far areas: Use Radio Waves (if line of sight is okay and cheap) or Satellite (if very far/hilly).

Comments

Popular Posts