Revision Notes on Computer Networks (10 Marks) for CBSE Class 12 Computer Science.
Revision Notes on Computer Networks (10 Marks) for CBSE Class 12 Computer Science.
1. Evolution of Networking
ARPANET (1969): Advanced Research Projects Agency Network. The first network, developed by the US Dept. of Defense.
Internet: The network of networks (worldwide).
Interspace: A client/server software program that allows multiple users to communicate online with real-time audio, video, and text chat in a dynamic 3D environment.
2. Switching Techniques
Circuit Switching: A dedicated physical path is established before transmission begins.
Pros: Guaranteed data rate.
Cons: Bandwidth wastage if silence occurs.
Packet Switching: Data is broken into small packets. Each packet travels independently via different routes.
Mechanism: Store and Forward.
Pros: Efficient line usage; robust.
Cons: No guarantee of order; latency.
3. Transmission Media
A. Wired Media (Guided)
| Media | Characteristics | Usage |
| Twisted Pair | Two copper wires twisted to reduce crosstalk. (CAT5/CAT6). | LANs, Telephone lines. |
| Coaxial Cable | Copper core, insulation, copper mesh. Faster than twisted pair. | Cable TV. |
| Fiber Optic | Glass core; transmits data as light. Fastest, expensive, immune to electrical interference. | High-speed backbones, Long distance. |
B. Wireless Media (Unguided)
Radio Waves: Omnidirectional (travel in all directions), cheap. Used for FM Radio, WiFi.
Microwaves: Line-of-sight transmission (towers must see each other). Used for TV transmission, Cellular networks.
Infrared: Short-range, cannot pass through walls. Used for TV Remotes.
Satellite: Covers large areas (intercontinental). Expensive.
4. Network Devices
Modem (Modulator-Demodulator): Converts digital signals to analog (for phone lines) and vice versa.
RJ-45: The standard connector for Ethernet cables (looks like a big phone jack).
Ethernet Card (NIC): Hardware interface that allows a computer to connect to a network. Has a unique MAC Address.
Hub: Broadcasts data to all connected ports (Dumb device). Increases traffic.
Switch: Sends data only to the intended recipient (Smart device). Reduces traffic.
Repeater: Amplifies/Regenerates signals to travel longer distances.
Router: Connects different networks (e.g., LAN to WAN/Internet). Determines the best path.
Gateway: Connects networks with dissimilar protocols (e.g., acting as an exit/entry point for a LAN).
5. Network Topologies & Types
LAN (Local Area): Small area (Room, Building).
MAN (Metropolitan): City-wide (Cable TV network).
WAN (Wide Area): Country/Continent (Internet).
PAN (Personal): Individual range (Bluetooth).
Topologies:
Bus: Single cable (backbone). Cheapest. If backbone breaks, network fails.
Star: All nodes connect to a central Hub/Switch. Easy to troubleshoot. If Hub fails, network fails. (Most common).
Tree: Hierarchical (Star of Stars).
Mesh: Every node connected to every other node. Most expensive, most reliable.
6. Protocols (The "Alphabet Soup")
TCP/IP: Standard protocol for the Internet.
HTTP: HyperText Transfer Protocol (Web pages).
HTTPS: Secure version of HTTP (Encrypted).
FTP: File Transfer Protocol (Uploading/Downloading files).
SMTP: Simple Mail Transfer Protocol (Sending Emails).
POP3 / IMAP: Protocols for Receiving Emails.
VoIP: Voice over Internet Protocol (Phone calls over internet).
SSH: Secure Shell (Secure remote login).
7. Important Terms & Web Services
URL (Uniform Resource Locator): The address of a web resource (e.g.,
http://www.google.com).Domain Name: The human-readable name (e.g.,
google.com).DNS (Domain Name System): Translates Domain Name into IP Address.
MAC Address: Physical address (Hexadecimal, 48-bit, assigned by manufacturer).
IP Address: Logical address (Dotted decimal, e.g.,
192.168.1.1).Cookie: Small text file stored on user’s browser to track activity/preferences.
Firewall: Hardware or Software to prevent unauthorized access to/from a network.
8. The "Case Study" Cheat Sheet (Section E - 5 Marks)
This is for the question where you have 4 Buildings and need to design a network.
Cable Layout: Always choose the layout with the shortest total cable length. (Usually creates a Star topology around the main block).
Server Placement: Place the Server in the building with the maximum number of computers (to reduce traffic load).
Repeater: Place a Repeater if the cable distance between two blocks is > 70-100 meters.
Hub/Switch: Every building with computers needs a Switch/Hub.
Connecting Hilly/Far areas: Use Radio Waves (if line of sight is okay and cheap) or Satellite (if very far/hilly).
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